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Games: Caterpillar Race and Scoot

Caterpillar Race 

Supplies:

  • Various items to construct an obstacle course of sorts (chairs to go over, items to go around, etc.)
Set-Up:
  • Find a playing field or space, and set up two identicle obstacle courses, side by side. Consider using tape or other markers to map out the route, then set up objects to go around, over, under and through. Try not to make the obstacles too high or too low. (See play to get an idea of how to set it up.)
  • Break the group up into groups of four.
Play:
  • Pick two teams to start, and have the group line up one behind the other, putting their hands on the shoulder of the person in front of them.
  • AT ALL TIMES, the group is to keep their hands on the shoulders of their teammates, and if any hands are released, they are to go back to the beginning of the course.
  • The first team to finish moves on to the next round.
  • Groups will compete bracket style to complete the obstacle course, going two teams at a time. Each group will need to place second twice throughout the competition to be finished.
NOTES:
  • When setting up the course, keep a few things in mind:
    • Make the course short enough that if a group has to restart, it is not overwhelming.
    • Try to include at least one obstacle for the group to go over (knee height).
    • Try to include one obstacle for the group to squeeze through.
Extra Ideas:
  • Feel free to make the groups larger (groups of five or six).
  • Consider obstacles involving each player bending down to touch something on the floor.
  • For devotional ideas, consider "Body of Christ".
Scoot
 
Supplies:
  • Cones/markers/tape to split the playing field into four quadrants.
  • 100+ objects that won't roll around (beanbags, newspaper balls, rubber ducks, etc.)
Set-Up:
  • Mark off four equal areas in the playing field, and scatter an equal amount of objects in each area.
  • Split the large group into four equal groups, and put each group in a quadrant.
Play:
  • At "Go", start a timer for one minute.
  • Players must attempt to get rid of their objects by lobbing them in one of the other three quadrants.
  • Players must stay in their quadrant.
  • They may not throw the objects specifically to hit other players.
  • The team with the least amount of objects in their quadrant after the minute wins for that round.
  • Play as many rounds as you need for the play to peak.
Extra Ideas:
  • Give points for different types of items (ducks left in the field = 20 points, newspaper balls = 5, etc.)
  • All items must be placed inside of the quadrants, as players have to run into the quadrants to "drop" the items.
  • Split the group up into boys/girls, freshmen/sophomores/juniors/seniors, etc.
Published July 2012


Sean Cramer graduated as a DCE from Concordia University, River Forest and served as a Program Assistant/Associate at Camp Lone Star in La Grange, TX. After moving back to his hometown near Rockford, IL, Sean currently works with Developmentally Disabled individuals. Aside from awaiting a Call in professional ministry again, Sean enjoys volunteering, reading, playing games, exercising, and observing his dog be absolutely resistant to any new tricks.

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