Type/Purpose: Ice Breaker, Mixer

In this game, students are marked with a crazy mascot and identified as that image.

Materials:

  • Markers
  • Index cards
  • Masking tape

Play:
Choose your favorite professional, college, or high school sports mascot and put draw or print its name on an index card. Pass your card to the youth leader.
The leader redistributes the cards by taping them on the backs of the people assembled in the room. Each youth is then to identify the mascot on his or her own back by asking yes or no questions of the other people in the group. Winners are those who correctly figure out their own mascots.

Teachable Moment: Connections can be drawn to the Mark of the Cross we receive in our Baptisms (Genesis 1:37 & 1 Peter 3:21).